Triangles: 1.3M
Vertices: 674.8k
More model informationPortrait of our family cat Winston! Sculpted and polypainted in Zbrushcore.
Does anyone know a way to bake vertex colors from this high poly zbrush sculpt to a low poly version re-topologized in maya? I’ve tried using xNormal, but the uv’s don’t bake right, and I’m not sure where to look for assistance. Eventually I want to bake the normals and colors from this sculpt onto a low poly version that I’ve made. Thank you!
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